In 2005, game director David Jaffe introduced gamers to the “God of War” franchise. The franchise includes eight games, including the PSP games “God of War: Ghost of Sparta,” “God of War: Chains of Olympus” and “God of War: Ascension.” In February 2018, they released their latest installment, “God of War,” which I consider to be the best game in the franchise. According to Nicole Smith, an Assistant Dialogue Recordist for Skybound Entertainment, the game “showcases a lot of growth in the sense that it reflects general attitudes both within and without the gaming industry as a whole.” For the past 10 years, the game has evolved on many levels: storyline, graphics and gaming experience.
The other seven games before this latest installment in the franchise follow the story of the mortal Kratos. Kratos was a general for the Spartan army. During a battle and on the verge of death, he calls out to Ares, the Greek god of war for help, and makes a blood oath to him. Kratos destroys town after town and eventually ends up blindly killing his wife and child through the power of Ares. The games in this franchise follow Kratos’ journey and show how Kratos’ hatred for the gods grows. When he finally kills his father Zeus in “God of War III,” he flees Sparta and comes to Midgard in ancient Norway, where he marries his second wife and has a son, Atreus.
This new game leaves the Greek mythology behind and instead delves into Norse mythology. In the latest “God of War,” Kratos finds a home in Midgard. He meets many Norse gods like Freya, Balder, Magni and Modi, the world serpent and Thor himself. This change of worlds in “God of War” has made the game much more exciting because now you get to focus and learn about a new mythology, and discover a world not seen in the past.
The graphics of the franchise slowly made their way to the realistic, vast world of Midgard. Around 2008-2010, the graphics were not that good on PSP, since it was on a portable system, not on a home console. In “God of War: Ascension,” for example, the combat was choppy and glitchy. It seemed like the designers focused more on the storyline than delivering a quality gaming experience. In the new “God of War,” the characters are more realistic. The vast world of Midgard really comes alive, and all the other nine realms do as well.
“God of War” has come a long way, giving gamers the best fighting and mythical world yet. What I like most about the latest installment of “God of War” is that after 10 years of Greek mythology, it finally shifts to a new world. Also, the storyline is much better because it shows Kratos teaching his son Arteus how to survive. I have a good feeling about what the franchise is going to bring for the next “God of War.”